This could profit from some bug-fixing, e.g.: - Rasterbars in title screen logo flicker - Colors in statusbar may be wrong (e.g. part of score is cyan, part is white, and more) - Some static enemies on the walls move jerky - Shots are partly invisible - Some bosses die before statusbar is empty
Thanks for the bug-fixes. V1.4 feels much better now! Just found some more things (sorry):
Status bar: - Red "core" bar is active from start with AR cartridge. should be "next boss" counter? Maybe missing value init. - "S" of "spread" weapon text is still white.
Boss fights: - Charset switch before some bosses seems to happen too early. Should better happen during empty screen. - Sometimes seems to be an accidental screen/charset switch after boss was killed.
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This could profit from some bug-fixing, e.g.:
- Rasterbars in title screen logo flicker
- Colors in statusbar may be wrong (e.g. part of score is cyan, part is white, and more)
- Some static enemies on the walls move jerky
- Shots are partly invisible
- Some bosses die before statusbar is empty
Thanks for the bug-fixes. V1.4 feels much better now!
Just found some more things (sorry):
Status bar:
- Red "core" bar is active from start with AR cartridge. should be "next boss" counter? Maybe missing value init.
- "S" of "spread" weapon text is still white.
Boss fights:
- Charset switch before some bosses seems to happen too early. Should better happen during empty screen.
- Sometimes seems to be an accidental screen/charset switch after boss was killed.
I'm going to have to get you to test some upcoming releases. ;) I'll take a look into this, I'll knock up a cartridge version soon.
very good
Awesome game ! Cheers !
Thanks, I need to look at the slowdown on a few stages. :/
Slow down are making the game unplayable :(
It is the first time I see such a loss of speed :(
Looking into it.